While dispel magic is not a control spell in the most conventional sense, it does provide your character with more control over the battlefield by giving them the ability to destroy control effects created by other spellcasters as well as magical devices. None, but a spellcasting ability check is required if the spell's level is higher than the level you cast Dispel Magic Conveniently placed boulders never looked so good. Beyond subduing creatures, telekinesis can also be used to move objects that weigh up to 1,000 pounds. On future turns, you must use your action to repeat the contest if you wish to maintain your telekinetic grip. Should you succeed in beating the creature's Strength ability check, you can move a Huge or smaller creature up to 30 feet in any direction as it becomes restrained by your telekinetic grip.Īny direction also includes into mid-air, allowing you to remove an enemy from melee combat completely. The ability check is contested by your own spellcasting ability check. This is thanks to the spell forcing the creature to make a Strength ability check instead of a saving throw. Telekinesis is one of few spells that can actually bypass the dreaded legendary resistance mechanic. The target instead makes a Strength ability check contested by a spellcasting ability check of your own To this point, we've added some additional control spells that you'll find useful even when the campaign's BBEG (big bag evil guy) is bearing down on you.
While it might seem like a bad idea to use control spells against these creatures, it's really just a matter of using the right ones. That being said, the most powerful enemies you face will have access to a mechanic called legendary resistance, which allows them to succeed on saves against control spells that they would have failed otherwise. Updated on October 17, 2022, by Chris Stomberg: Locking down your enemies is especially important when you're up against a monster or monsters that hit incredibly hard. RELATED: Dungeons And Dragons: Ways To Quicken DM Prep
After all, the most decisive victories are those in which you exit combat with your hit points unblemished. When your opponents are sure to take at least one turn in combat, it's often more advantageous to use a spell that has a chance to deprive them of that turn. These are called control spells, and D&D 5e has a wide variety of them available.Įliminating multiple enemies in one fell swoop is undeniably a great use of any player's turn, but sometimes that's not an option.
Some other spells available in the game are those that control an enemy or alter the battlefield in the players' favor. While it's hard to beat the feeling of unloading a fireball on multiple enemies and rolling a meaty handful of dice, spellcasters in Dungeons & Dragons have access to a lot more than spells that deal damage.